Fun Learning Using Dragon Snake Media to Improve Students' Understanding in Islamic Learning

Authors

  • Fitri Wahyuni STIT Diniyyah Puteri Rahmah El Yunusiyyah Kota Padang Panjang, Indonesia Author
  • Juliwis Kardi STIT Diniyyah Puteri Rahmah El Yunusiyyah Kota Padang Panjang, Indonesia Author
  • Diana Sartika STIT Diniyyah Puteri Rahmah El Yunusiyyah Kota Padang Panjang, Indonesia Author
  • Helena Helena STAI Yayasan Tarbiyah Islamiyah (YASTIS) Lubuk Bagalung Padang, Indonesia Author

DOI:

https://doi.org/10.63061/3t9b1z06

Keywords:

Dragon Snake Game Strategy, Student Learning Results

Abstract

The background of this research is that learning outcomes are one of the benchmarks for the success of a student in the learning process. Therefore teachers need to pay attention to the strategies that will be used in the learning process. Based on the results of the interviews and initial observations, the researchers found that the learning outcomes of students at the elementary school were low. So that researchers are interested in applying the Dragon Snake Game strategy in learning. This study aims to find out how effective the Dragon Snake Game strategy is on student learning outcomes in the subject of Islamic Religious Education in grade II at SDN 19 Pasir Tinggi, Nagari Bawan, Kecamatan Ampek Nagari, Kabupaten Agam. This type of research was ecimperous with post test testing only design. This research was held on 7 March 23 May 2022. The study population was the secondary class of elementary school 19 Pasir Tinggi, Nagari Bawan which amounted to 22 people divided into two learning classes. The sample was selected using purposive sampling technique. The limitation of research problems is how the implementation of the Dragon Snake Game in elementary school 19 Pasir Tinggi on Islamic Education Line, how students learning outcomes on Islamic education subjects in Class II C elementary school 19 high sands, and how effectiveness of dragon snake games on student learning outcomes on Islamic education subjects in class II C elementary school 19 High Sand. Data collection techniques used tests, in the form of 10 points and data collecting used used sheets. Then the data is processed using the difference test or t-test. Based on data analysis, the average value of the results of the experiment class is 87.9 after obtaining treatment, while the average value in the control class is 79.9. In hypothesis testing obtained by a result of amounted and 1.724 in real level α = 0.05. It can be concluded that the Dragon Snake Game Strategy is effective on the student learning outcomes.

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Published

2023-12-28

Issue

Section

Articles

How to Cite

Fun Learning Using Dragon Snake Media to Improve Students’ Understanding in Islamic Learning. (2023). Diniyyah Jurnal, 10(2), 44-52. https://doi.org/10.63061/3t9b1z06