Teams Games Tournament Solution to Increase Students' Interest in Learning Islamic Religion
DOI:
https://doi.org/10.63061/62pz7c18Keywords:
Teams games tournament, students’ learning activitiesAbstract
The purpose of this research is to determine the effectiveness of the implementation of Teams Games Tournament learning model on students learning activities. Students’ activeness in learning can be seen from their sincerity in following the lesson. To solve the students’ activities problems, the researcher is interested in trying a learning model, that is Teams Games Tournament (TGT) model to improve students’ learning activities. This research was experimental research with a randomized control group posttest only design. The population was 8th grade students at MTsN 12 Tanah Datar West Sumatera. The sample was selected using the purposive sampling technique. The experimental class was 8th C grade and the control class was 8th E grade. The instrument used was questionnaires. To analyze the data, the researcher used the t-test and data analysis by the SPSS program.Base on data analysis, the results of tcount is bigger than ttable. tcount of 2,391 and ttable of 1,718. It means the Teams Games Tournament (TGT) learning model was effective on students’ learning activities.
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